
Frank Hamilton

Gameplay Programmer

Septobunny
A collaborative project between Carnegie Mellon University and the Office of the Chief Creative Offcers of Electronic Arts. The goal of the project is to create a golf game for a future platform.I was the gameplay programmer and a game designer on the team.
In this game players navigate a non-planar golf course with the use of a sticky ball. Walls become floors as you bend gravity in your favor. See a short video here.
Game Design Class: SV
This game design class is taught by Stone Librande. In the class, we will create and test our own board game. Throughout the semester, each class will focus on an aspect of making a great board game.


Contract Programmer
I am working as a programmer on a game that utilizes speech technology from CMU's robotic institute. The game is unreleased and under NDA.